Digital Environments and Instructional/Developmental Programs : Brain-Computer-Interfaces and AI Chatterbots – Part II
By Jason Stone
There are many people who claim to have had anomalous experiences of seeing or hearing things which were unexplainable. Even more people consider their experiences from the perspective of spiritual interactions or extra-terrestrial encounters. A reality is that spiritual or extra-terrestrial contact have been replicated within a scientific format. Inexplicable experiences can be explained within the context of technology indistinguishable from magic. For example, tests using a device called “the God Helmet” created the perception of being in the presence of unknown persons or angels, even creating the sensation of floating. In either case, when hearing the voice of God, a person may actually be hearing a person or computer program pretending to play the part of “God.” A psychic experience or super sensory intuition could be different than what most believe. This is not to disregard the possibility of natural psychic or spiritual phenomenon. A plausible possibility is that a person could be interacting with a system composed of AI narrative neural networks.
In this system AI avatars representing humans or composite personalities are used to install or activate specific behavioral or mental protocols in lieu of actual psychologists or other trained experts working as handlers. The manipulation of a human being to direct their behavioral evolution in a specific manner using strategy with machine learning. A person consciously or unconsciously interacts mentally with the chatterbot lighting up the fMRI observable brain like a Christmas tree. This creates an imprint or an image of the evoked potentials of the brain as a template for mental and physical brain functionality. All of these interactions are mirrored in a simulated VR-world for observation, experimentation, and machine learning to automate the process of human management.
Specific AI interactions can be viewed as an interrogation or a conversation with a theme or a purpose. Two things are controlled at the very least. The conversation script and the emotion of the AI characters interacting with the human being. The theme or purpose can be varied. For instance, it could be a questionnaire or an evaluation of the human being’s personality, intelligence, ethics, morals, etc. It could be a path or method to corral or lead a person in a specific direction of understanding, train of thought or moral development. Another concept is AI characters can work together as in a play or theater like a rendition of good cop, bad cop. Potentially, a networked interaction could take place between AI programs functioning within and behind a group of connected or soon to be introduced individuals. This would result in the controlled adjustment of ideals or perspectives to facilitate the modeling of simulated behaviors and interactions in real life. As long as there is a goal or objective any storyline may be used or created which the AI can reference to stay on track while directing the assimilation of information through a deep learning AI process. Some scripts work better than others and some scripts work better on certain people than others.
Perhaps one point of this AI experiment is to create a controllable digital duplicate of a person so effective it would be nearly impossible to tell the difference if they were to speak to you this moment. Digital gods in a symbiotic relationship between AI-ensconced individuals trained with a behavioral modification process. A cyborg ancestor to the AI gods of the future. Ultimately towards the creation of AI-enhanced administrators, activists, and additional roles influencing society through the distribution of ideology and information. Individuals unknowingly exercising a synergistic societal influence effecting change from the inside out.
If you would like to learn more about the subject of neurowarfare or some of the other ideas in this article, check out Military Neuroscience and The Coming Age of Neurowarfare by Armin Krishnan published by Routledge.
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